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BLEACH Rebirth of Souls is a fighting game based on Bleach, and was released for the PlayStation 4, PlayStation 5, Xbox Series X/S, and PC on March 21, 2025.
Gameplay[]
The game is a 1 on 1 3D fighter, with a focus on back-and-forth movement akin to a 2D plane focus, but with some minimal walking movement in all directions as both fighters remain consistently locked-on to one another. However, movement is solely based on a rear-view perspective in spite of the dynamic camera (e.g. forward is directly up on the directional pad or thumbstick, while backward is directly down likewise).
Characters can either fight on ground, or end up in standing in midair via generating Reishi on their feet as per the source material, causing the inclinations of the plane between the 2 fighters to shift quite often.
The clash of Zanpakutō are at the center of the battle system, sword fights that build in power as the player uses their character's Zankensoki, a broad term for Zanjutsu, Hakuda, Hohō, and Kidō, to enhance player actions.
Characters' HP values are determined by Konpaku, which act as lives seen in other video games, and each Konpaku stock has a Reishi bar which acts as a normal HP bar.
As the player attacks and defends, they try to build enough power to destroy their opponent's Konpaku stocks by cutting through their Reishi. Once the opponent's Konpaku stocks have been completely cut down (normally 9 maximum total), the fight can be ended with a single, decisive blow. This is how victory is achieved in the game.
Features[]
The player can take advantage of each character's unique abilities and command the flow of battle to find an opening that spells defeat for their enemies.
- Reverse Fate - "The more desperate the situation, the more powerful you become. Overturn the tide of battle and unlock new forms and new blades in the heat of battle to bring victory from the edge of defeat!"
For example: Shikai Ichigo's "Reverse Fate" or "Awakening" is going into his Bankai state (even though a different version of his Bankai state is a separate character).
Some characters also have a "Reawakening" which allows them to go even further beyond, like Ulquiorra Cifer's Segunda Etapa.
Overall, characters also possess a number of varied universal attacks:
- Quick Attack (速撃, Sokugeki; Fast Attack): A universal weak/light attack, which can be input at least 3 times total for a string.
- Flash Attack (閃撃, Sengeki): A universal strong attack, normally limited to 2 total inputs maximum, but some can input further. Can reduce the defender's guard gauge by quite a bit if blocked.
- Both a Quick and Flash Attack string however, cannot be extended further on whiff, and can only do so on block or hit.
- Quick and Flash Attack enders can both be input further into a Hohō to pursue the opponent further via a rear attack extension which is the same between both, but costs a Reverse Gauge unit to do so.
- Both Quick and Flash Attacks are easily blocked by guard, but can easily punish the slow startup of Breakers.
- Special Flash Attack (特殊閃撃, Tokushu Sengeki; Unique Flash Attack): A unique Flash Attack done by inputting towards the foe, available to all characters as a unique gap-closing move or a ranged attack.
- Signature Move/Art/Technique (己有技, Koyū Waza; Self-Owning Art/Technique): The signature technique of the character in question, unique for every character to a degree. Considered to be a standard special move or "hissatsu waza" (sure-killing art/technique). Normally allocated to its own button.
- Breaker (崩し手, Kuzushite; Unbalancer Hand): A universal guard break, indicated by a pink aura and is a slow heavy attack that can bypass the guard of the defender, putting them in a Guard Break state if blocked. However, the slowness and short range of Breakers allow them to be easily beaten by a Quick or Flash Attack.
- Breakers can also be held down to perform them as extended dash pursuits, automatically executing as usual once they contact the victim, though the user will stumble if a Breaker is performed or released when too far away from the opponent akin to whiffing a grab/throw. Most Breakers upon connecting also has the attacker switch sides with the victim.
- However, because Breakers also behave akin to grabs/throws, they can be escaped from by the victim pressing their own Breaker input at the right timing of the attacker's Breaker connecting, essentially pseudo-clashing their Breaker inputs to escape from one. Breaker Escapes though, cannot be mindlessly mashed and must be properly timed in order to reverse an incoming Breaker.
- Steps and Hohō: Steps are done with pressing their allocated button to step-dash in any of the four chosen directions, to swiftly dodge the foe's attacks to reposition and/or to cancel certain attacks with (depending on the character). A Hohō is an enhanced variant that costs a single Reverse Gauge stock out of 2 maximum to use, which automatically locks-on the opposition's rear.
- The step button input can also be held down to automatically pursuit dash towards the victim, which can be cancelled into a unique running/dashing Quick Attack starter. Hohō Pursuits are also automatically followed-up into from a Quick or Flash Attack only just its singular button input, which again cost 1 Reverse Gauge unit.
- Forward basic steps and sidesteps can follow straight into a unique Quick Attack starter that leads into the standard chain. Certain characters like Harribel however, have a unique form of stepping.
- At the cost of a Reverse Gauge unit, a Hohō Counter can also be performed by teleporting to the attacker's rear by properly tapping the Hohō input in time to a the opponent's attack when not doing anything else other than movement. Hohō Counters also can lead into the aforementioned Hohō Pursuits.
- Spiritual Pressure Move (霊圧技, Reiatsu Waza; Spiritual Pressure Art/Technique): Moves that cost Spiritual Power, normally a bar. Characters normally have 2 of them, being Spiritual Pressure 1 (霊圧技1, Reiatsu Waza Ichi; Spiritual Pressure Art/Technique 1) and Spiritual Pressure 2 (霊圧技2, Reiatsu Waza Ni; Spiritual Pressure Art/Technique 2). These are normally used off of the characters' Flash Attack and Signature Move inputs.
- Spiritual Pressure Moves use up Spiritual Power, which goes up to 150 units max via 3 total segments. A Spiritual Pressure Move 1 costs 50 SP units (1 full segment of the bar) while a Spiritual Pressure Move 2 costs 100 SP units (2 segments).
- Guarding in general does not fully negate damage, and several attacks inflict extremely small amounts of chip damage to the defender's Reishi on block (around 1-to-3 damage max), though offensive Spiritual Pressure Moves tend to inflict larger amounts of chip damage.
- Even then, a guard gauge exists below each fighter's Reishi bar and if emptied from blocking too many blockable attacks, also puts the defender in a Guard Break state. While the guard gauge refills overtime when not blocking attacks for a while, certain mechanics such as Reverse Actions can speed up the gauge's recovery process, or refill it completely.
- While the guard gauge is normally not present, it only appears on the HUD once someone puts up a guard and/or the gauge is directly interacted with.
- Reverse Action: A universal mechanic where the user pumps themselves up with an energy burst aura that has varied usages that uses up the Reverse Gauge (again 2 units max by default), depending on when they are activated. However, unlike the other mechanics that use Reverse Gauge, Reverse Actions drain the gauge entirely. All Reverse Actions can briefly empower the character at the cost of whole Reverse Gauge going down on a timer, which enables Spiritual Power recovery (just below 50 units), Fighting Spirit gauge regeneration, and the ability to use Hohō somewhat freely by only consuming a portion of the current Reverse Action duration.
- Soul Reverses, colored white, are only done in neutral/while using normal movement, and can that can briefly empower the character to also recover Reishi/HP overtime for their durations. Certain characters' Soul Reverses can also change up some of their Spiritual Pressure Arts.
- Chain Reverses, colored yellow, are activated during an attacker's attack, cancelling the animation with a stunning burst in question to extend combos with. They only have Spiritual Power gain and no other regeneration options.
- Burst Reverses, colored blue, are defensive Reverse Actions used by victims to escape from attacks akin to a Combo Breaker/Damage Cancel, on top of also having increased guard gauge recovery rate. While similar to the Hohō Counter, Burst Reverses are not direct counterattacks per say.
- Reverse Actions also become more potent at lower Konpaku stocks in order to as aforementioned, Reverse Fate for a potent comeback.
- However, certain Reverse Actions can be exceptions, such as base form Ichigo (whose Reverse Action while also being a Soul Reverse, can be used like the other 2 variants).
- Regardless of which one is used, each Reverse Actions cannot be continuously used without the power-up state granted from one running out first, which especially prevents more liberal use of Chain Reverses and Burst Reverses.
- Awakening (覚醒, Kakusei): Requiring the Fighting Spirit Gauge to be full, which can be done through inflicting damage or taking damage (the latter case fills it up less than the former), pressing both thumbsticks allows the character to activate their Awakening state via triggering Evolution, which may also depending on the user in question, change up their overall attacks (including their unique moves). Awakenings last throughout the match, unlike other similar temporary variants in prior Bleach games, and can caused the Fighting Spirit Gauge's benefits to evolve further.
- Awakenings also all increase the user's Reverse Gauge maximum up to an extra 3rd unit, and change the next Fighting Spirit state to become a Sublimation once already Awakened, then turns into Spirit Drive. Sublimation and Spirit Drive can enhance the Awakened-user's Kikon Move to remove extra Konpaku stocks, while Spirit Drive also enhances the stats of the user on top of enhancing their Kikon Move as aforementioned.
- Unlike Evolution, both Sublimation and Spirit Drive triggered automatically once the Fighting Spirit gauge is full during an Awakening.
- However, certain characters can instead perform a Reawakening (再覚醒, Sai Kakusei) through certain conditions when Evolved or under Sublimation/Spirit Drive to enhance their current Evolution/Awakening further. Some of these characters can also trigger a Reawakening only when their Konpaku stocks fully depleted to then revive into their new state.
- Like a Reverse Action, Awakenings can be more potent when the user is at lower Konpaku stocks. Reverse Actions also help the Fighting Spirit Spirit Gauge gain units on its own via regeneration, making it easier to access an Evolution/Sublimation/Spirit Drive sooner.
- Awakenings also all increase the user's Reverse Gauge maximum up to an extra 3rd unit, and change the next Fighting Spirit state to become a Sublimation once already Awakened, then turns into Spirit Drive. Sublimation and Spirit Drive can enhance the Awakened-user's Kikon Move to remove extra Konpaku stocks, while Spirit Drive also enhances the stats of the user on top of enhancing their Kikon Move as aforementioned.
- Hakugeki (迫撃; Spur/Force Attack): Powerful universal blow-back attacks indicated with a red aura and attack trail, which can then lead into a Kikon Move if the input is charged up after landing one successfully. A Hakugeki normally however, can also be followed up into a Hohō pursuit.
- Quick Attack string enders can automatically follow into a Hakugeki only with Standard Control Mode in the Options settings, but Advanced/Professional Control Mode requires a Hakugeki input to be done manually on its own instead.
- However, if a victim is at sufficiently high Reishi/HP on their current Konpaku stock, a Hakugeki landed on them will inflict much less hitstun and thus, a resulting Kikon Move followup from it will be harder to connect on them.
- Kikon Move (毀魂技, Kikon Waza; Breaking Soul Art/Technique): The primary finisher technique a fighter uses to deplete a large amount of the victim's Konpaku stocks without needing to deplete each Reishi bar tied to each stock, performed as a dashing pursuit attack that must connect. However, while a Kikon Move can be done at anytime, trying to land one on a victim with sufficiently high Reishi/HP will cause the Hakugeki landed on them as aforementioned to not knock them back with weaker potency, and Kikon Moves can only normally be performed from extending a Hakugeki input. Thus, Kikon Moves are more potent when the victim is at least at 30% Reishi via Reishi Deficiency Status or when under Guard Break state, otherwise said victims can easily block/clash with incoming Kikon Move starters to reset to neutral.
- Once a Kikon Move starter lands, it transitions into a cinematic finisher. Certain characters can have multiple different Kikon Move cinematics depending on whether they are in default state, Awakened via Evolution, or under Sublimation/Spirit Drive state, which can remove varying Konpaku stocks.
- When a victim has their Reishi/HP depleted through basic combat instead of landing a Kikon Move starter, it'll put them into a Soul Break state. Soul Break state causes an attacker's Kikon Move to activate automatically without the pursuit starter, and allowing them to remove an extra Konpaku stock on top of its base amount.
- While Konpaku stocks for characters are 9 by default, certain characters are balanced around having a higher or lower default amount.
Story[]
Narrated by Sōsuke Aizen, the story of Rebirth of Souls spans from Ichigo Kurosaki's first encounter with Rukia Kuchiki during the Agent of the Shinigami arc all the way until the end of the Arrancar arc.
Characters[]
Playable Characters[]
Ichigo's companions[]
- Ichigo Kurosaki (Awakening - Bankai: Tensa Zangetsu)
- Ichigo Kurosaki (Bankai) (Awakening - Hollowfication | Reawakening - Full Hollowfication)
- Ichigo Kurosaki (Final Getsuga Tenshō)
- Rukia Kuchiki (Awakening - Shikai release: Sode no Shirayuki)
- Uryū Ishida (Awakening - Ransōtengai | Reawakening - Letzt Stil)
- Yasutora Sado (Awakening - Brazo Izquierda del Diablo)
- Kisuke Urahara (Awakening - Shikai release: Benihime)
- Yoruichi Shihōin (Awakening - Shunkō)
- Shinji Hirako (Awakening - Hollowfication)
Gotei 13[]
- Byakuya Kuchiki (Awakening - Bankai: Senbonzakura Kageyoshi)
- Gin Ichimaru (Awakening - Bankai: Kamishini no Yari)
- Rangiku Matsumoto (Awakening - Shikai release: Haineko)
- Tōshirō Hitsugaya (Awakening - Bankai: Daiguren Hyōrinmaru)
- Kenpachi Zaraki (Awakening - Eyepatch Power Seal Release)
- Kaname Tōsen (Awakening - Bankai: Suzumushi Tsuishiki, Enma Kōrogi)
- Suì-Fēng (Awakening - Incomplete Shunkō)
- Renji Abarai (Awakening - Bankai: Hihiō Zabimaru)
- Izuru Kira (Awakening - Shikai release: Wabisuke)
- Mayuri Kurotsuchi (Awakening - Bankai: Konjiki Ashizogi Jizō)
- Genryūsai Shigekuni Yamamoto (Awakening - Full power Shikai: Ryūjin Jakka)
- Shunsui Kyōraku (Awakening - Full power Shikai: Katen Kyōkotsu)
- Sajin Komamura (Awakening - Bankai: Kokujō Tengen Myō'ō)
- Shūhei Hisagi (Awakening - Shikai release: Kazeshini)
- Ikkaku Madarame (Awakening - Bankai: Ryūmon Hōzukimaru)
- Kaien Shiba (Awakening - Full power Shikai: Nejibana)
Arrancar Army[]
- Sōsuke Aizen (Awakening 1- Hōgyoku Second Fusion | Awakening 2- Hōgyoku Third Fusion | Reawakening - Hōgyoku Fourth Fusion)
- Coyote Starrk (Awakening - Colmillo)
- Tier Harribel (Awakening - Resurrección: Tiburón)
- Nelliel Tu Odelschwanck (Awakening - Resurrección: Gamuza)
- Ulquiorra Cifer (Awakening - Resurrección: Murciélago | Reawakening - Resurrección: Segunda Etapa)
- Nnoitra Gilga (Awakening - Resurrección: Santa Teresa)
- Grimmjow Jaegerjaquez (Awakening - Resurrección: Pantera)
- Szayelaporro Granz (Awakening - Resurrección: La Lujuriosa)
Other Characters[]
- Fishbone D
- Grand Fisher
- Shrieker
- Hexapodus
- Zangetsu (Zanpakutō spirit)
- Zangetsu (Quincy Powers)
- Zabimaru (Zanpakutō spirit)
- Orihime Inoue
- Kon
- Jidanbō Ikkanzaka
- Ryūken Ishida
- Isshin Kurosaki
- Hanatarō Yamada
- Momo Hinamori
- Tetsuzaemon Iba
- Nanao Ise
- Isane Kotetsu
- Pesche Guatiche
- Dondochakka Birstanne
- Nemu Kurotsuchi
- Jūshirō Ukitake
- Hiyori Sarugaki
- Rudbornn Chelute
- Kukkapūro
- Lilynette Gingerbuck
- Abirama Redder
- Edrad Liones
- Di Roy Rinker
- Yammy Llargo
- Baraggan Louisenbairn
- Zommari Rureaux
- Luppi Antenor
- Dordoni Alessandro Del Socaccio
- Cirucci Sanderwicci
- Gantenbainne Mosqueda
- Ayon
- Emilou Apacci
- Franceska Mila Rose
- Cyan Sung-Sun
- Wonderweiss Margela
Locations[]
- Hueco Mundo
- Las Noches
- Tres Cifras
- Seireitei
- Rukongai
- Karakura Town
- Urahara Shop training area
- Karakura Hospital training area
- Fake Karakura Town
- Ichigo Kurosaki's Inner World
Trivia[]
- This game was announced during Anime Expo 2024, during Bandai Namco's showcase.
- This is the first proper console game for Bleach to be on PC as well.
- With the exception of Tier Harribel, this game uses the non-censored designs of the characters from the manga rather than the anime. For example, Yoruichi Shihōin's outfit during her Shunkō release is based on her manga appearance, where her back is completely exposed during the release in contrast to the anime version where she has white clothing underneath.
- Just like in Bleach: Heat the Soul 7, Ichigo Kurosaki can go from his Shikai to Bankai state for his awakening, but his Bankai state has its own separate character slot as well, with a different awakening.
- The English version of the game uses the localizations of character and technique names from Bleach: Brave Souls, such as referring to Ichigo's Zanpakutō technique as "Getsugatensho," referring to Suì-Fēng as "Soi Fon," spelling Ulquiorra Cifer's last name as "Shifar," spelling Grimmjow Jaegerjaquez's last name as "Jeagerjaques," and swapping Genryūsai Shigekuni Yamamoto's first name and title around to call him "Shigekuni Genryusai Yamamoto."
- However, the opening for the game refers to some of the characters differently. Tōshirō Hitsugaya and Sōsuke Aizen's first names are spelled as "Toushirou" and "Sousuke", respectively, with a romanized extended vowel, Izuru Kira's first name is misspelled as "Iduru" via Kunrei-Shinki, and Suì-Fēng's original (pinyin) name is used instead of her localized name.[1]
- Yammy Llargo, Baraggan Louisenbairn, Zommari Rureaux, and Aaroniero Arruruerie are the only Espada (excluding the temporary Luppi Antenor) who do not appear as playable characters in this game.
- Aaroniero Arruruerie, while not playable in the game, appears as a costume for Kaien Shiba.
- Ichigo Kurosaki (Final Getsuga Tensho) is the only character to have a theme song with lyrics and two versions of it in the game.
- If Harribel or Ulquiorra Cifer release their Resurrección while inside Las Noches, the game will automatically have them move to the outside of the fortress, as befitting Ulquiorra's statement that the top 4 Espada are not allowed to do so inside of it.[2] Curiously, this does not seem to apply to Coyote Starrk or Nelliel Tu Odelschwanck. In the former's case, this is likely due to the fact that he already starts out in his Resurrección form.
- Orihime Inoue's outfit during the Soul Society arc is different in the game's story mode, as she wears her school outfit instead of her pink tracksuit.
- Jirōbō Ikkanzaka's and Runuganga's appearances in the story mode are replaced by a generic Shinigami and a generic-looking Gillian-class Menos Grande (albeit capable of speech), respectively. The events play out nearly the same as in the manga, however. The generic Shinigami's Saketsu and Hakusui are destroyed by Uryū, and the generic Gillian is defeated by Rukia's Tsugi no mai, Hakuren. Aisslinger Wernarr and Demoura Zodd, as well as Loly Aivirrne and Menoly Mallia, are also replaced by generic Arrancar.
[]
Blade Battlers | Blade Battlers · 2nd |
DS | The Blade of Fate · Dark Souls · The 3rd Phantom · Flame Bringer |
Nintendo Console | Tasogare ni Mamieru Shinigami · Shattered Blade · Versus Crusade |
Heat the Soul | Heat the Soul · 2 · 3 · 4 · 5 · 6 · 7 |
Soul Carnival | Soul Carnival · 2 |
Single Games | Hanatareshi Yabou · Kurenai ni Somaru Soul Society · Erabareshi Tamashii · Soul Resurrección · J-Stars Victory Vs · Brave Souls · Paradise Lost · Jump Force · Rebirth of Souls |
Non-Electronic | Trading Cards |
Image Gallery | Video Game Image Galleries |
External Links[]
- Official Japanese website
- Official American website
- Official European website
- Announcement Trailer
- Gameplay Overview Trailer
- "Reawakening" Trailer
- Release Date Trailer
- System Overview Trailer
- Special Trailer
- Reverse Fate Trailer
- Launch Trailer
- Ichigo Kurosaki Character Trailer
- Rukia Kuchiki Character Trailer
- Uryū Ishida Character Trailer
- Byakuya Kuchiki Character Trailer
- Yoruichi Shihōin Character Trailer
- Yasutora Sado Character Trailer
- Kisuke Urahara Character Trailer
- Gin Ichimaru Character Trailer
- Rangiku Matsumoto Character Trailer
- Tōshirō Hitsugaya Character Trailer
- Kenpachi Zaraki Character Trailer
- Ulquiorra Cifer Character Trailer
- Ichigo Kurosaki (Bankai) Character Trailer
- Kaname Tōsen Character Trailer
- Soi Fon Character Trailer
- Renji Abarai Character Trailer
- Izuru Kira Character Trailer
- Nelliel Tu Odelschwanck Character Trailer
- Grimmjow Jaegerjaquez Character Trailer
- Mayuri Kurotsuchi Character Trailer
- Sōsuke Aizen Character Trailer
- Shigekuni Genryusai Yamamoto Character Trailer
- Shinji Hirako Character Trailer
- Szayelaporro Granz character trailer
- Shunsui Kyōraku character trailer
- Sajin Komamura character trailer
- Shūhei Hisagi character trailer
- Ikkaku Madarame character trailer
- Nnoitra Gilga character trailer
- Tier Halibel character trailer
- Coyote Stark character trailer
- Kaien Shiba character trailer
- Ichigo Kurosaki (Final Getsuga Tenshō) Trailer
References[]
- ↑ https://www.youtube.com/watch?v=nsjK9PoVv5s
- ↑ Bleach manga; Chapter 345, pages 7-9