Board Thread:General Discussion/@comment-13237238-20130724132657/@comment-9468724-20150126084343

Made another zan... This might seem more like a Kido-type. They say that offense is the best defense. I am here to prove them that the opposite holds true as well. Defense is the best offense.

Kyōkai: Hasai-Kyū. (Boundary: Crushing Sphere. Sorry, using google translate so not sure how accurate it is) The sword takes the shape of an average katana, except for a few notable differences. The handle, is in face composes of a circle, that is bound to the area of separation between the blade and hilt, by four equally distanced, slightly arced pieces of iron. These form a barely noticeable "+" like sign. In the outside of this small circle, emerge four spikes, roughly 5 inches each forming an "X" instead. The spikes are also slightly arced.

Shikai: The release command is "Lock Away". When releasing, the user holds it vertically, in front of their face, with a single hand. The sword is covered in a thin, golden-yellow flame like aura which extends and spreads, before stopping into a spherical shape, encompassing the wielder, and with them as a center, a sphere with a radius of 10 meters. This is called the Boundary (Kyōkai).

Shikai Abilities:

The Boundary, acts as a very potent defense for a start. Penetrating it would require some considerable force. The user has a few options while inside of it.

1. Impact. The user can move, and the boundary moved with them. It can propel them upwards, and enhance their Shunpō. The idea of impact is to constrict the space of the Boundary to as small as possible, even 1 m radius if possible. come crashing into the opponent with great speed, and when one does, expand the boundary to its full size. The expanding is actually proceeded by a spherical release of Reiatsu, that is the one which actually does the pushing and damaging.

2. Pressure. The idea of this, is to summon the Boundary, not AT the user, but someone else, preferable with the opponent in center. Unless it is the user, anyone else would find it hard to move or act past their original state in the boundary. An immense pressure is applied on Kido spells or the like. Moving is also impaired. An ability can be trapped in the Boundary too, to be kept immobile, and weakened.

Bankai: Ryōdo: Hasai Zetsubō (Territory: Crushing Despair). To initiate Bankai, the user must first summon the boundary around themselves and then they rather point forward with their sword, the four spikes rotating. The boundary is slowly reabsorbed, before being let out again. The radius of the Bankai's Boundary is 100 meters. In Bankai, several other options are added. The Boundary automatically applies pressure to anything that the user does not want to freely allow within, or if like with Shikai, it is summoned somewhere other than the user's location serving as a center.

Layer Boundary. This ability allows the user to shrink the Boundary to a smaller size, maybe a 2 meter radius, and then form layers above it. Up to 20 layers can be formed, with at best a 1 meter space from one another. This limits the surfsce and mobility for much greater defensive power.

Crush Impact. The boundary itself shrinks again, back to 1 meter radius if possible, but now it has far more power, and it actually boosts the user's speed, Shunpo or not. Once it hits however, the user CAN make attacks like with the simple Impact, now amplified, but they can also summon ANOTHER Boundary above this one, to crush the opponent in the space between two boundaries, slowly, by taking their breath or quickly, by releasing constant destructive pulses.

Cruel Pressure. Using Pressure now has another advantage. While it can be done automatically, the non-automated, willing version is far more potent in that it can actually damage people it is applied to. While in Shikai it was merely an hindrance, staying within Pressure for a large amount of time, can even break someone's bankai, assuming there IS something to be broken. Their bones, or other body parts, go without saying. This can be combined with Layer Boundary to catch an enemy then pressure them within the Boundaries.

Spirit World: The Zanpakuto's spirit world is a massive, but plain palace of many large walls. There is no straight path, and once one enters, they will find themselves in a massive labyrinth. Finding the center of the labyrinth exposes people to a large stone slab with the Shikai's name actually written there. Once the slab is touched, it'd shatter and the user would have knowledge and ability to use Shikai. Getting out on the other side of the maze grants Bankai.

Zanpakutō Spirit: The Zanpakutō spirit is the maze. One can never hope to find its center or end should the spirit not feel they are ready. Only once it does, they will be granted Shikai and Bankai. It is a silent judge, and an extremely obedient Zanpakutō. It has no will of its own, only the will of its master, but it also serves to asses said master's capabilities. Communication is impossible.