Mod Soul Training

The Mod Soul Training is an event opening the anime exclusive Bount Invasion. Three mysterious figures with strange powers begin hounding Ichigo and his friends, leading them through a series of crazy and risky games.

Prelude
Having returned home from his trip to the Soul Society, Ichigo finds it hard to readapt himself to a normal Human's life. As the first period in the new semester begins Ichigo, along with the rest of his class, is surprised to hear the voice of Renji Abarai calling out to him. After confronting Renji about the reason for his presence there he learns that Renji's been put in charge of Karakura Town. Ichigo insinuates that Renji being sent there meant he was demoted but Renji explains they had to send him on the count of Ichigo's inability to control his Reiryoku. As if to emphasize his words, Ichigo's Hollow alarm goes off and a Hollow appears in the school yard. Since Renji has trouble getting out of his Gigai it is up to Ichigo to purify the Hollow. He then insists Renji doesn't show up at the school for no reason again.

That night, Renji who was staying at the Urahara Shop, gets a strange order on his Soul phone. He leaves the shop and goes to alert Ichigo. Ichigo is oblivious at first but when it's spelled out for him he does sense a strange presence right next to his friend, Orihime Inoue. Orihime herself opens the door to a person who looks just like her late brother, Sora. Even though she suspects something, she nevertheless puts her hand in the creature's hand and agrees to go with him through a strange portal, resembling the gates of Hell. When Ichigo, Renji, Uryū and Chad arrive there is nothing they can do except stand and watch as Orihime is sucked into the portal. Ichigo makes an attempt to cut through the portal but it simply vanishes into thin air.

The Running Game
The four spend the entire night searching but find no trace of Orihime's Reiryoku. The next day at school they find that someone has replaced the memories of their classmates, making them forget all about Orihime's existence. This proves to them the abduction was planned rather than accidental. They decide to double back to Orihime's house, to see if there are any clues they missed there. While they are there Renji suddenly gets a call to his soul phone. When he answers the voice of a young girl can be heard on the other end, claiming to be the one who kidnapped Orihime. Ichigo grabs the phone and demands to know who the girl is and why Orihime was abducted but the girl refuses to answer. She asks if Ichigo would like to see Orihime and Ichigo says he wants Orihime returned. The girl suggests they play a game and if Ichigo and his friends should win she might return Orihime. The boys must get to the nearby park within three minutes; if they are even one second late Orihime's life might be at risk.

The four arrive at the park but see no one. After a few seconds the pay phone at the park rings and Ichigo picks up. The girl informs him that they have passed the first challenge. Ichigo asks for Orihime to be returned but the girl refuses, saying the game would not be fun if it ended after just one challenge. Their second challenge would be to get to a supermarket in the shopping center within three minutes. When Ichigo claims that is too long a way to cover in three minutes the girl threatens Orihime again. She hangs up and the four are off racing against time again. They arrive at the supermarket on time but when the pay phone rings someone else picks it up. After Chad scares the man away Ichigo grabs the receiver but the girl informs him that they lost the challenge and that Orihime will now die. Ichigo screams desperately into the phone but gets no reply. After a few more seconds however the phone rings again and the girl's voice informs him that she was 'just kidding' and casually moves on to the third challenge. Ichigo demands to hear Orihime's voice but the girl says that might happen if they beat the next challenge. Ichigo is flabbergasted when he hears the next destination.

Jinta and Ururu are quietly sweeping up the front of the Urahara Shop when they hear a distant rumble closing in on them. When the four boys clear the corner they all lunge at the two children and demand to know where the phone is. Urahara and Tessai, having heard the ruckus too, come out to see what the fuss is about. Urahara tells them the phone is in the back and just then they hear it ring and run inside. The girl informs Ichigo that since they cleared the third challenge she'll do them a favor. She tells Ichigo to go to Orihime's house that night at eight and perhaps Orihim will be there too. Ichigo's attempt to bargain only causse the girl to laugh and she hangs up. Later on, as they discuss the conundrum with Urahara Yoruichi claims the very fact that she called the shop suggests she is not a normal Human. Ichigo asks Urahara to investigate and he agrees but says since he's never done something like this Ichigo shouldn't expect too much.

At Eight PM the four gather in front of Orihime's house. They see nothing out of the ordinary until a bright light suddenly shines through Orihime's bedroom window. Ichigo and the others run to the front door but find it locked. Ichig asks Chad to bust it open but at that moment the light goes out and they hear someone at the door. The knob turns and the door opens to reveal Orihime, seemingly unharmed. When they interrogate her they find she remembers nothing of her abduction and has in fact lost an entire day - having had her memories erased. They realize however that they cannot let up their guard that easily.

Urahara tried analyzing the girl's voice and found that it lacks the print of a Soul. Tessai calls him outside and shows him a strange looking dark cloud twisting over the shop; the cloud soon moves away. At Orihime's house the reunited gang sits at the table waiting for something to happen. All of a sudden the lights go out and a freak storm - from the same cloud that was observed nar the shop - strikes the house. Distracted by the storm they suddenly realize Chad is being attacked by Orihime. Her eyes glowing red and with unimaginable physical strength, they quickly realize it can't really be Orihime, but cannot harm her for fear that it's only her body being possessed. She lets Chad go, kicking him in the back as she does. Her shape then shifts into that of a bespectacled man with a thin mustache and long hair that's blond on the left side of his scalp and black on the right. The man introduces himself as Kurōdo and then summons his companion, Noba, whose face is covered by a mask. Kurōdo grabs Chad and the three disappear. Looking out the window they see Chad disappearing into the same portal as Orihime did the day before. Ichigo tries to reach him but is too late. He lands on the roof when he hears the voice of the girl he spoke to laughing. The trio appears on top of the portal. Ichigo tries asking them why they are doing this but the girl, Ririn, says it's all a game. Ichigo joins forces with Renji to attack the two men. However, in lieu of fighting, the three disappear along with their portal. Now they have two of Ichigo's friends.

The Maze Game
Ichigo and his friends arrive at the Urahara Shop and inform Urahara of Chad's abduction. They ask Urahara to keep Ichigo's body safe until the crisis is over. Urahara tells them what he had found about the girl's voice but doesn't know how to interpret it except to say that it's neither a Human's nor a Shinigami's. Tessai suggests the trio might be using a type of Kidō, in which case fighting them using Hakuda would be difficult. Ichigo asks if his Getsuga Tenshō would be any use but the others remind him that the Getsuga's destructive power is far too great to be used safely. Renji claims he doesn't feel confident about his Bankai and, being a lieutenant, has a seal limiting his powers. Ichigo turns to Uryū, telling him his Quincy powers are their last resort. Tessai points out the enemy's been attacking them in a way that would hinder their fighting prowess; Ichigo bitterly remarks that so far their plans have all worked perfectly. At that moment the phone rings and when Urahara answers Ririn asks to speak with Ichigo. She tells him it's time to continue their game and asks him to bring everyone to the Karakura Town Museum.

The three, accompanied by Kon, arrive at the museum and immediately upon entering encounter Ririn's voice on the museum's speakers. She tells them they'll be playing a game of hide and seek - with them as the seekers. If they manage to find her and her partners, Orihime and Chad will be released; but they'll have to leave their weapons at the lobby or their friends might get hurt. The boxes left for the Zanpakutō are labeled in demeaning versions of their Zanpakutō names, which ticks the two Shinigami off. Uryū asks Ichigo and Renji to stop falling for such childish provocations but the two just tell him to shut up. They leave the swords and make their way into the exhibition area. Uryū thinks he senses something as they walk in. Kon says he felt nothing but admits he has sensed a strange spiritual power since they walked in the door. Renji alerts them to the fact that now every one of the rooms surrounding them is identical to the one they're standing in, as well as the rooms past it for as far as the eyes can see.

Uryū says a way to solve a maze is to keep going with your hand touching the same wall. They start by taking a right turn then take two more rights, as Uryū suggested. Renji stops them, saying according to logic they should now be back in the room where they started, which leads to the entrance; instead to the right of them now is just another room. They decide to re trace their steps and walk back. As they return they find that the entrance has vanished. Ichigo yells at Kon, who was supposed to be watching their backs but he claims he saw nothing out of the ordinary. Ririn's voice comes out on the speaker again, mocking them. Uryū says there must be a riddle they need to solve in order to clear the maze. He ties a string to one of the posts so they can use the current room as a reference point. Kon is asked to hold on to the spool and make sure it keeps spinning. They decide to go straight but after crossing two rooms they arrive in a room without lights. When they enter the room they find three exhibition boxes with their names on them. In two other boxes to the left and right they find Orihime and Chad. They then dissolve into thin air and reappear inside their boxes. In the next room, in front of their eyes, the still laughing Ririn disappears as well.