Kisuke Urahara

is the former captain of the 12th Division, as well as the founder and 1st President of the S.R.D.I.. His lieutenant was Hiyori Sarugaki. He lives in the Human World where he owns a small convenience store which sells Shinigami items. He is assisted by his employees Tessai Tsukabishi, Jinta Hanakari, and Ururu Tsumugiya.

Appearance
Kisuke is a tall, lean man with light skin and gray eyes. His hair is messy and light-blond (almost pale), with strands framing the sides of the face and hanging between his eyes, and he has chin stubble. He wears a dark green samue. Over this, he wears a black haori, which sports a white diamond pattern along its bottom half, reminiscent of an inverted captain's haori. Urahara carries a fan, which he occasionally uses to hide his face. He usually wears traditional Japanese wooden sandals (geta) and a striped dark green and white bucket hat (which usually shadows his eyes), which has earned him the nickname.

During his earlier years in Soul Society, he had a clean-shaved face and wore the standard Shinigami shihakushō. In his more casual events, he usually wore his geta. He later wore a long-sleeved captain's haori after his promotion to the rank of captain.

Personality
Though usually a laid-back, optimistic, jovial, humble and eccentric man, Urahara shows a deceptively cunning and serious side when the situation warrants it. He commonly uses idle conversation and outward concern to distract his opponents. Despite his care-free attitude, he always speaks politely, but is sometimes sarcastic. Yoruichi Shihōin notes he tends to go over the top with whatever he becomes passionate about. He has described himself as a "mere honest, handsome, perverted businessman."

Approximately 110 years ago, Urahara's personality was slightly opposite of what it is in the present. During his earlier years as a captain, he was viewed as a nervous, flustered, and quiet person. Somewhat unsure of himself, he lacked confidence in his ability to be a good leader. In addition, he was occasionally confused with how to deal with his division. Despite being uncomfortable in his role, he seemed relatively at ease in his previous position at the 2nd Division Detention Unit. However, he eventually hardened his resolve to take on his role as captain by becoming more serious and determined.

Urahara can usually be found near the scene of an important event, but he rarely intervenes in situations, preferring to stay on the sidelines. He often knows more information than he lets on, and despite being a major player in the situation, he acts only as a catalyst, having others do the work for him. Urahara is often manipulative, tricking people into doing what he wants them to.

He likes building large secret underground training spaces.

Kisuke is a pragmatic combatant, believing that using any means necessary in a life-and-death battle is essential in victory and survival, such as forming an alliance with Grimmjow Jaegerjaquez beforehand to defeat Askin Nakk Le Vaar via a sneak attack from behind.

Soul Society arc
Once Ichigo and company return, Urahara gathers the group on a flying piece of paper and transports them all home. Revealing his involvement in placing the Hōgyoku within the soul of Rukia, he says he knowingly did not tell them because he thought it would make them change their mind about saving her. Removing his hat, he apologizes to them for his actions. After receiving an elbow to the face by Ichigo, he promises to apologize to Rukia.

Arrancar arc
One night, Urahara stands in front of his shop, expressing concern about what is going on in Karakura Town, when Yoruichi approaches him. When the Espada Ulquiorra Cifer and Yammy Llargo attack, Urahara and Yoruichi save Ichigo from Yammy. Urahara, nullifying Yammy's Cero, attacks him, but Ulquiorra deflects the attack, and the two Arrancar retreat. Some time later, Chad asks Urahara to train him. Urahara eventually decides to have Renji train him, saying his Bankai is not fit for training or lending power to others. Urahara, observing their training, muses on how fighting against a Bankai will increase Chad's powers, and expresses concern about the nature of Chad's powers. Shortly after, Urahara sends Yoruichi to bring Orihime to him.

When Orihime arrives, he shares with her the details of the coming war between Soul Society and Aizen as they watch Renji and Chad battle. He asks her to stay out of the upcoming battle because, with Tsubaki having been destroyed by Yammy, she has no means of attack, and thus should not participate in the battle. Chad disagrees, saying she helped in Soul Society and her healing and defensive abilities are more important than attacking. Urahara reminds him that Orihime is still a Human, and that the 4th Division will be on the front line, as they possess both healing and combat abilities. Orihime, agreeing with Urahara, thanks him for being honest with her. During another Arrancar incursion, Urahara saves Lieutenant Rangiku Matsumoto from being impaled by Luppi Antenor. After introducing himself, he is attacked by Wonderweiss Margela, only to bat the Arrancar away with a blast of spiritual energy from his Zanpakutō.

Wonderweiss fires a Bala at him, something Urahara has never seen before. Yammy fires a volley of Bala at him from above, but Urahara, using a portable Gigai to evade the attack, taunts him. Urahara, easily dodging another attack, appears behind Yammy, holding his Zanpakutō to the Espada's throat. He explains that since he has seen him fire off tons of those blasts, he will not be hit by them anymore. Urahara shows him the portable Gigai he used as a decoy. Enraged, Yammy begins to fire a Bala, but Urahara, effortlessly negating the blast, reveals he has analyzed the Bala's spirit particle composition and Yammy's muscle movements, allowing him to cancel the attack. Before they can continue to battle, Ulquiorra successfully captures Orihime, allowing Yammy to escape back to Hueco Mundo.

Hueco Mundo arc
After Orihime is captured by Aizen's forces, Urahara finds Uryū in Karakura Hospital's secret training ground. He informs Uryū about that event, and helps him leave the hospital once he agrees to help. Before leaving, Urahara takes him to a hidden storehouse, where they find a few Seele Schneider. Later that day, while explaining to Ichigo how Orihime's capture was something he holds himself responsible for due to being careless with her physical and emotional well being, Urahara opens a Garganta for Ichigo, Chad, and Uryū so they can enter Hueco Mundo to rescue Orihime. After their departure, Urahara reveals he is aware of the presence of Ichigo's three friends, and that he left the store unlocked so they could enter. Shortly afterwards, Rukia and Renji arrive from Soul Society, and Urahara opens a Garganta for them.

Following Ichigo's departure, Urahara, retrieving Kon and Ichigo's body, places Kon inside Ichigo's body. He persuades a reluctant Kon to take over Hollow hunting while Ichigo is away. Urahara straps a special wrist watch on Kon, which will help him transform into the Karakura-Raizer. Sending Kon out to fight Hollows, he monitors his progress from his shop and communicates with him via the watch. Kisuke recruits Don Kanonji, Tatsuki, Chizuru, Keigo, and Ururu, as well as Kon, to form the Karakura-Raizer Team. As the team dispatches the low level Hollows plaguing the town, an Arrancar appears in a giant floating fortress. Urahara, analyzing the fortress, reveals it is made up of Hollows fused together, and concludes that to destroy it, they must strike at its core. He sends the group to fight the Arrancar and destroy the fortress. He destroys the remains of the Hollow fortress as it starts to crash to the town below. As Kon and the Humans fall asleep, Urahara, thanking them for their efforts, reveals he used the time to set up the Tenkai Kecchu without being noticed.

Around this time, Urahara is given orders by Captain-Commander Genryūsai Shigekuni Yamamoto. These include creating a Garganta to allow captains to enter Hueco Mundo, and making preparations for the coming war by making it possible for the Gotei 13 to battle in Karakura Town. He accomplishes this by creating a device called the Tenkai Kecchu, which allows him to swap the real Karakura Town with an elaborate duplicate made by the 12th Division.

The Lost Substitute Shinigami arc
Following Aizen's defeat, Urahara's life returns to normal, though he is no longer a wanted criminal by Soul Society. To deal with her growing spiritual powers, Karin Kurosaki begins regularly coming to Urahara Shop for assistance. As Karin is leaving with the materials she bought on one such visit, Kisuke unsuccessfully tries to sell her extra items. When she offers to pay, he refuses, saying he owes Ichigo a lot, and asks how Ichigo is and Karin's feelings as well. After she answers, he tells her to let him know if anything were to happen, and he will prepare "something". Some time later, Urahara is seen, by Ichigo, meeting up with Isshin in an alley. However, they both move away before Ichigo can learn the purpose of their meeting.

Later, at the Urahara Shop, Urahara, finishing with something, says it is the last one and asks if Isshin is sure. Isshin says he is getting annoying, asking how many times Urahara needs to ask that. Urahara replies it is a matter of whether or not a parent robs his son of his future, so it is common sense to confirm it several times. Isshin says he knows and he is sure. Urahara says they will make their final move, and an unidentified figure, stepping forth, tells Urahara to do it. Later, Urahara walks with Isshin, who is carrying a glowing sword, through the moonlit streets. They reach Ichigo shortly after he loses his Fullbring, and Urahara witnesses Rukia stabbing Ichigo with the glowing sword. Having earlier traveled to Soul Society, where he explained the situation to Captain-Commander Yamamoto, the sword had been infused with the Reiatsu of all the captains and lieutenants of the Gotei 13 upon Yamamoto's order. Urahara donated some of his Reiatsu as well.

When Orihime and Chad start to break from Tsukishima's ability, Urahara and Isshin knock the two out. Urahara, catching Orihime, remarks it was easy to knock them out since Tsukishima loosened them up, thanking him. He and Isshin bring them to his shop, and after Tsukishima is defeated, they become stable. Urahara decides to return to where the battle is taking place, telling Isshin to remain behind. He acknowledges Isshin's concern that Ichigo will learn the truth, stating Ichigo is bound to learn it eventually. Urahara, arriving at Tsukishima's mansion, finds Riruka as the only Fullbringer who remained there. He brings Ichigo and company, along with Riruka, to his shop. Some time later, Urahara brings Riruka breakfast, but, finding she has left, instead offers the meal to Jinta.

New Breathes From Hell arc
Twelve years after Ichigo defeated Yhwach, Urahara started helping the Gotei 13 technologically advance in many ways such as introducing them to televisions that could play shows from the human world.

Inventions
Having founded the research institute in Soul Society, Kisuke has developed a number of unique items. The notable ones are below:

Equipment
Computer: When he enters Hueco Mundo, Kisuke utilizes a holographic computer interface generated from a small, black, three-legged device which has long, slender, black arms on both sides of it. The device projects a keyboard on to a surface in front of it and a display above its arms. He can use this projected computer interface to aid in analysis.

Powers & Abilities
Master Swordsman: Urahara is an extremely skilled swordsman, possessing powerful strikes with equally impressive speed behind them. He can perform attacks with perfect precision and stop them in an instant. His abilities are considered highly dangerous by Ulquiorra Cifer, the 4th Espada, who opted to avoid fighting Urahara. While Urahara's preferred fighting style seems to be swordsmanship, he is highly proficient in combining it with his other skills and instantly switching between any of them. His usual methods in battle are striking from various angles to confuse and catch his opponents off-guard for sneak attacks. He kept Ichigo constantly pressured during their training despite Ichigo's much larger blade. He rarely relies on more than Shikai, as seen against Yammy, the 10th Arrancar. He achieved Bankai within a short time through a process he devised, relying on sheer skill against the blade's spirit.


 * : A pinning technique which subdues an opponent and immobilizes them on the ground using coercion alone, with Urahara suspending the tip of his cane just millimeters from their face after he has struck them down.


 * : A simple but precise slash technique which is meant only to lightly graze and cause superficial wounds.

Hakuda Master: As a former commander of the Detention Unit of the Onmitsukidō, Urahara was not allowed to use weapons in the Nest of Maggots, so he became highly proficient in unarmed combat. His skills are great enough to force Yoruichi at her peak to fight seriously during their regular sparring sessions. During his days as a Shinigami, even when only a third seat officer, he effortlessly took down several Shinigami deserters unarmed, and emerged unscathed afterwards.

Shunpo Master: As a former Onmitsukidō unit commander, Urahara has exceptional skill in Shunpo and is well-versed in its various techniques. He is so fast, an opponent does not notice when he replaces himself with a portable Gigai for misdirection; this is further demonstrated when he uses this tactic effectively against Aizen. The fact that he could always keep up with Yoruichi's speed at her peak during sparring sessions is further proof of his mastery of this skill.

Kidō Master: Urahara is a master in the use of Hadō and Bakudō spells. He knows how to break barriers of the spiritually superior noble clans, a feat which even captains cannot achieve. He can silently, and without warning, use low and mid-level Kidō to great effect. He can rapidly use a single high-level Kidō repeatedly, or multiple ones in quick succession, by name alone, without incantation or calling the type and level, while retaining considerable power and control. He can use level 99 Kidō, but has more difficulty with Kidō above level 88 without incantation, as he had to use the incantation to ensure enough power for a level 91 Kidō. He can use multiple Kidō in conjunction for various combination and diversion tactics, and have them remain undetected until sprung in sync in a chain reaction. Aizen admitted that if not for the Hōgyoku, Urahara's prowess would have surely defeated him.


 * He is highly proficient in healing Kidō, having repeatedly healed Ichigo and his friends when battle-worn.


 * Kidō Creation: As the former head of the SRDI, Urahara has immense knowledge and understanding of the flow, application, and consistency of spiritual energy. From this, Urahara can create his own unique high-level Kidō, each designed for a very specific or versatile nature. Some of these said spells draw influence from other techniques.


 * This technique connects the space tying two worlds together to produce a Garganta. The opening is generated between two large wooden posts jutting out from two large rock formations. He is later able to open the portal silently and whenever he chooses.

Immense Spiritual Power: As a former captain of the 12th Division, Urahara possesses tremendous amounts of spiritual energy. His energy is intense enough to make opponents with high levels of energy sweat in fear. When releasing his spiritual pressure, it can create a shockwave strong enough to affect a considerable area and launch back weaker individuals. He has demonstrated tremendous reserves of energy, launching multiple high-level Kidō and Shikai attacks in a single battle without tiring. His Reiatsu is red.


 * Masterful Reiatsu Control: As former high-ranking member of the Onmitsukidō, Kisuke is adapt at fine-control of his spiritual energy, never wasting more energy than necessary for his various stunts. He is quite skilled in hiding his reiatsu, able to remain unnoticed by both allies and enemies.

Genius Intellect: Urahara has proven himself to be the most intelligent being both within and outside of Soul Society. Much of his intellect is seen in scientific inventions, deduction of situations, and combat tactics. Aizen himself acknowledges that Urahara's intelligence surpasses his own immense intellect. Even after a century of exile, the SRDI still holds great respect for his talents. He is very insightful of other people, allowing him to see through a person's demeanor and determine what they are thinking. Also able to read well into the situation, he can seemingly predict anything well in advance. After Orihime inadvertently revealed her powers to Ulquiorra, Urahara correctly deduced Aizen would try to capture Orihime to use her against Soul Society, and had already prepared to send Ichigo to Hueco Mundo before he even had a chance to ask. Kisuke is a highly capable teacher. In only five days of unorthodox training, he conditioned Ichigo into an experienced fighter on par with lieutenant-level Shinigami. His knowledge has given him an innate understanding of the abilities of others and what happens when independent variables are entered into an equation. It was for this reason why Kisuke was chosen as one of the 5 Special War Powers by the Wandenreich.


 * Master Scientist & Inventor: As the founder and former head of the SRDI, Urahara is a talented inventor and scientist, having created a number of devices and techniques to aid him in battle or otherwise. His intellect in this field is evident, having created the most amazing things in Soul Society's history. As he has been inventing and creating things before becoming a seated officer in the 2nd Division, he can create his inventions in rather short amounts of time. He modified a simple plushy doll into a two-way monitor to speak between dimensions, greatly intriguing Kurotsuchi. Urahara figured out how to restore Ichigo's Shinigami powers seventeen months after losing them. He is even able to determine the true mechanics behind a new advanced power and how to disrupt it, even the ability of the Quincy to steal one's Bankai. He is a highly adept chemist, having recreated the unique healing properties of both the "White Bone Pond" and "Blood Hell Pond" in his own hot spring. Urahara also has highly capable medical skills, regularly healing Ichigo and his friends when battle-worn. He also has a very detailed understanding of the Hollowfication process and has determined how to stabilize a victim of it, as seen with the Visored.


 * Master Strategist & Tactician: Despite his aloof and unkempt appearance, Urahara is a very insightful and cunning man. He possesses great intuition, quickly becoming aware of any incoming danger and reacting to it in time. Urahara has an undeniable talent for thinking things through well in advance, making decisive and accurate decisions quickly in battle, and seemingly perceiving any situation at hand. He is a crafty tactician, easily deceiving both allies and enemies. In battle, he regularly uses cunning and deception to catch his opponents off-guard. He is a very analytical man, quickly seeing through an opponent's power and attack patterns to ultimately make them useless against him. He easily outmaneuvered and tricked Aizen repeatedly in his fight with him. Urahara stated that he goes into situations expecting many possible scenarios just so he is never caught by surprise and making it possible for him to be ready for any that might occur.

Enhanced Strength: As a former member of the Onmitsukidō, he received considerable physical conditioning. During his time as commander of the Detention Unit, he effortlessly stopped a punch from a giant man with a single hand. He stopped a kick from the immensely strong Ururu, blocking most of the impact which would have otherwise killed Ichigo. During his training with Ichigo, his strikes possessed enough power to create large craters and launch the younger fighter several meters through solid rock.

Enhanced Speed: Kisuke has demonstrated tremendous speed and reflexes in battle. Even when caught by surprise from an enemy's attack, he can react in time to skillfully dodge or counter the assault. Offensively, he can keep up a quick and rapid assault which forces most opponents on the defense, as he leaves no openings in his attacks.

Enhanced Agility: While normally laid-back, Kisuke is an immensely agile fighter. In battle, he can effectively use the battlefield to his advantage, flipping and jumping from wall to wall to keep his opponents unsure of his attack patterns. Offensively, his agility grants him great balance and dexterity in battle, attacking his opponent from various angles with great accuracy and force.

Enhanced Durability: While not the most imposing in appearance, Kisuke has received considerable physical training from his days in the Onmitsukidō, and is well-conditioned for battle. He can take large amounts of punishment. His durability caused Hiyori to be more careful about how she would hit him if she did not want to hurt herself instead.

Enhanced Endurance: During his time as a captain, he would regularly be assaulted by his then-lieutenant Hiyori Sarugaki. Each time, he would take the assaults indifferently, if not laugh about it, with little to no adverse effect on himself. Against Askin's "The Deathdealing", despite showing great exhaustion from the Quincy's poisonous power, Kisuke was still able to move about with considerable agility, surprising Askin.

Master Assassin: As a former high-ranking member of the Onmitsukidō, Kisuke possesses considerable mastery in the art of stealth combat. He has repeatedly shown impressive skill in staying hidden and unseen while maneuvering towards his target. He can completely hide his presence, remaining undetected until he intentionally reveals himself. During his battle against Yammy, he repeatedly caught his opponent completely off guard and effectively took advantage of it. Even the perceptive and intuitive Aizen was caught by surprise. He was also able to launch a successful sneak attack on the Quincy Quilge, sensing when he wasn't using his Blut Vene for defense.

Zanpakutō

 * A blade described by Urahara as "not nice", it is one of the few known Zanpakutō with a female spirit owned by a male. When sealed, Benihime is a beige-colored shikomizue (a blade hidden inside a cane) with a curved handle and silver base. As the blade resides in a cane, the cane's handle is still the hilt and the shaft is the sheath, allowing it to still operate like other Zanpakutō. The shaft's base bears a Gokon Tekkō emblem on the bottom, which can separate souls from bodies by pressing the mark to it. Back when Urahara was still in the Gotei 13, Benihime was sealed in an average-sized katana form, with a black sheath worn under Urahara's sash. It had an oval-shaped tsuba, with a snowflake-design embossed in it, and a black hilt-wrapping.


 * Shikai: Benihime's Shikai command is . Its Shikai takes the form of a sleek, medium-sized sword. The hilt's grip, which has a gentle black-decorative wrapping, bends forward at the end, with a pommel shaped overlap three times, and a crimson tassel dangling from its base. Instead of a tsuba, there is a U-shape guard covering three inches of the blade, with a flower petal design. At the base of the guard is a red string wrapped thrice around the hilt, with a three-loop bow on the back side and a folded paper decoration on the front side. The blades' hamon is straight, colored black with a silver edge, and is somewhat thicker than the cane-sealed state. It remains straight and slim with a somewhat short size, with the tip ending in a slanted razor-like edge instead of tapering to a point.


 * Shikai Special Ability: Benihime is capable of producing and manipulating a crimson-colored energy to perform a variety of techniques. Urahara can use these techniques by declaring the proper verbal command that corresponds to Benihime's different abilities.


 * This technique fires particularly strong and destructive crimson-colored energy blasts. The energy flows out of the blade and fires in the arc of the sword's swing. The technique is capable of taking on a point-blank Cero from an Espada-level Arrancar by dissipating it with a blast of equal power. He can charge up this technique to deal considerably more damage.


 * This technique forms a hexagon-shaped crimson barrier in front of the blade for defensive purposes. The barrier is called out with the same command as the "Nake" technique. The barrier can easily block a direct punch from the immensely strong Yammy Llargo without any damage or repercussions to Urahara, and block Ichigo's first use of his "Getsuga Tenshō" while only slightly eroding, after which Urahara states he would have lost an arm were it not for the shield.


 * A technique which fires an energy arc capable of cutting through materials and substances with relative ease. This arc moves towards the target and can instantly change direction. It cut through a Hierro-protected tentacle of Luppi Antenor.


 * After analyzing a technique's Reishi composition and the subject's muscle movements when they use the technique, by simply drawing a circle of energy with the edge of Benihime and timing it right, this technique can cancel out the enemy's attack at the point of contact.


 * This technique launches condensed energy in the form of a tangible blood red net, generated from the blade length, and simply throws it over the intended target (typically from above) with a simple slashing motion from Benihime. The net further binds and restricts an opponent’s movements by constricting to its form. This net appears elongated and somewhat narrow.


 * After using the Shibari technique, Urahara stabs the net with the tip of Benihime, creating orbs of fire along the outside length of the net, which explode like linked land-mines in a domino formation, leading toward the target bound under the net. When the orbs come into direct contact with the intended target, they create a tremendously large and devastating explosion.


 * Bankai: : Urahara's Bankai takes the form of a giant woman with dark, braided hair arranged in loops on her head and mannequin-like arms who wears a revealing red robe while Urahara himself retains his sealed sword for combat. Urahara learned Bankai in three days using the Tenshintai he created. When Yasutora Sado comes to him for training, Urahara states that Sado needs to fight against the power of a Bankai to improve and assigns Renji Abarai to fight him, saying that his own Bankai is not fit for training or helping others.


 * Bankai Special Ability: Kannonbiraki Benihime Aratame has the ability to restructure anything it touches for both offensive and supportive purposes. Offensively, it can split open whatever is within its area of effect as if cutting with a knife. This "splitting" is similar to the act of dissecting something by cutting it open. Supportively, it can restructure something by stitching it back together; this can be used as a form of healing, such as when Urahara restored his eyes using this power. It also can be used as a way to bring something to an optimal working state by enhancing it, which Urahara used to overpower Askin Nakk Le Vaar by restructuring his arm to have greater strength. All uses of this are manifested in the form of cutting said objects into parts and then using stitches to sew the pieces back together. With it, Urahara can also create a path for others to move through obstacles or barriers.

Zanpakutō
Limited Range (Bankai): Kannonbiraki Benihime Aratame only has a limited range in which it can use its powers. If anyone were to move outside of this radius, any changes made to their body will revert back to normal.

Temporary Effects (Bankai): The changes made by Kannonbiraki Benihime Aratame only seem to last as long as the Bankai remains active. If the Bankai is deactivated by any means, all the changes it has made will revert, as evidenced by Urahara's stitches opening up again and his restored eyes disappearing.

Movies

 * Urahara appears in the first three Bleach movies. In Bleach: Fade to Black, Urahara is shown using another Shikai ability,, which fires a barrage of energy bullets from his shield. His Shikai launches explosive blasts, which produce a whistling noise similar to fireworks, whenever this ability is used.
 * In the live action film adaptation he is portrayed by actor Seiichi Tanabe.

Video Games

 * Urahara appears in most Bleach video games, including the very first game.
 * In Brave Souls, Urahara's Bankai appears for the first time outside of the manga in the Thousand Year Blood War Arc summons. In this form, Urahara is a melee strong attack character with the "Technique" Attribute and the "Hollow Killer" ability. His unlockable skills are "Bruiser +20%", "Devastation +40%", "Frenzy +1", "Long Reach +20%", "Poison Duration -100%", and "Sprinter +1", while his Soul Trait is "Strong Attack Recharge Time -12%"; meanwhile, his Arena Traits are "Strong Attack Damage +13%" and "Focus +30", while his Arena Abilities other than "All Stats +5%" are "Strong Attack Damage +10%" at level 5 and "Strong Attack Damage +20%" at level 10. Urahara's special is, where he inflicts immense damage with his Bankai and automatically revives subsequently fallen team members.
 * In the same game, his novel version from the Can't Fear Your Own World was made playable for the game's tie-in with the light novel. In this form, Urahara is a melee strong attack character with the "Speed" Attribute and the "No Affiliation Killer" ability whose third Strong Attack is a charged attack. His unlockable skills are "Berserker +40%", "Bruiser +40%", "Devastation +60%", "Freeze Duration -100%", "Frenzy", and "Sprinter +1", while his Soul Trait is "Strong Attack Recharge Time -14%". Urahara's special is, where he unleashes five enormous dragons composed of red Reiatsu, inflicting immense damage with a very small chance to instantly kill.


 * Urahara is also playable in his appearance from Bleach: Fade to Black, where he donned Mayuri Kurotsuchi's captain haori when coming to Ichigo's aid. In this form, Urahara is a ranged character with the "Power" Attribute and the "Hollow Killer" ability whose first and third Strong Attacks have a chance to inflict Paralysis. His unlockable skills are "Berserker", "Bruiser", "Debilitator", "Devastation", and "Sprinter", while his Soul Trait is "Recover 25% Stamina Between Quest Areas"; when Resurrected, his unlockable skills are "Berserker +40%", "Debilitator +5 secs.", "Devastation +30%", "Flurry +1", "Long Reach +20%", and "Sprinter +1", while his Soul Traits are "Recover 25% Stamina Between Quest Areas" and "Strong Attack Recharge Time -10%". Meanwhile, his Arena Traits are "Confusion Duration -65%", and "Focus +30", while his Arena Abilities other than "All Stats +5%" are "Normal Attack Damage +10%" at level 5 and "Normal Attack Damage +20%" at level 10. Urahara's special is, where Urahara generates a shield in front of him and fires many blasts that inflict immense damage and Paralysis.


 * Additionally, Urahara is playable in his usual attire wielding Benihime, drawing from his and Yoruichi Shihōin's confrontation with Ulquiorra Cifer and Yammy Llargo in Karakura Town. In this form, Urahara is a ranged normal attack character with the "Mind" Attribute and the "Arrancar Killer" ability whose second strong attack is a barrier, specifically Chikasumi no Tate. His unlockable skills are "Inheritance Zones" Only Heart Link Slot Potions +5", "Berserker +50%", "Bruiser +40%", "Devastation +40%", "Flurry", "Guard Break", and "Sprinter +1", while his "Soul Trait" is "Normal Attack Damage +20%". Urahara's special is, where he unleashes a powerful shockwave that inflicts immense damage.


 * Urahara is also playable in a variant specifically tailored toward the game's Arena mode. In this form, Urahara is a ranged strong attack character with the "Technique" Attribute and the "No Affiliation Killer" ability who has a chance to inflict Lacerate with every attack; his normal attacks and first Strong Attack are based on Nake, Benihime, his second Strong Attack is based on Tenran, and his third Strong Attack is Shibari, Benihime. He has three Innate Skills built in at ★5: "Lacerator every 5 seconds", "Paralysis Duration -100%", and "Sprinter +1", and his unlockable skills are "Bruiser +20%", "Berserker +40%", "Damage to Lacerated Enemies +40%", "Debilitator +2 secs.", "Devastation +40%", "Frenzy +1", "Havoc +20%", "Long Stride", and "Poise", while his Soul Trait is "Strong Attack Recharge Time -12%". Meanwhile, his Arena Traits are "Strong Attack Damage +13%" and "Strong Attack Recharge Time -7%", while his Arena Abilities other than "All Stats +5%" are "All Stats +10%" at level 1, "Start Power-Up Item +2" at level 2, "Frenzy +1" at level 5, and "Increased Special Move Uses +1" at level 10. Urahara's special is, where he performs a surprise attack with a Gigai that inflicts immense damage and Lacerate.


 * Additionally, Urahara is playable in a "Technical" variant. In this form, Urahara is a melee normal attack character with the "Heart" Attribute and the "No Affiliation Killer" ability. whose second Strong Attack is a debuff move. He has three Innate Skills built in at ★5: "Marauder", "Sprinter +1", and "Weaken Duration -100%", and his unlockable skills are "Party Heart Attribute Character Normal Attack Damage +20%", "Berserker +60%", "Bruiser +40%", "Diminisher +10 secs.", "Flurry +1", "Killer effect +30%/+50% in Guild Quests", "Long Reach +20%", "Melee Damage +10%/+30% in Guild Quests", and "Poise", while his Soul Trait is "Normal Attack Damage +30%". Meanwhile, his Arena Traits are "Damage Taken -10%" and "Attack +45", while his Arena Abilities other than "All Stats +5%" are "Normal Attack Damage +20%" at level 5 and "Normal Attack Damage +20%" at level 10. IGD: Urahara's special is, where he darts about before unleashing a scarlet slash that inflicts immense damage.


 * Urahara is also playable as an alternate-universe version of himself from the Cacao Society. In this form, Urahara is a melee strong attack character with the "Mind" Attribute and the "Hollow Killer" ability who has a chance to inflict Paralysis with every attack other than his second Strong Attack, which is a boost move. His unlockable skills are "Bruiser +20%", "Debilitator +5 secs.", "Devastation +40%", "Enhancer +10 secs.", "Frenzy +1", and "Sprinter +1", while his Soul Trait is "Recover 25% Stamina Between Quest Areas"; when Resurrected, his unlockable skills are "Berserker +20%", "Bruiser +20%", "Debilitator +5 secs.", "Devastation +40%", "Enhancer +10 secs.", "Frenzy +1", and "Sprinter +1", while his Soul Traits are "Recover 25% Stamina Between Quest Areas" and "Strong Attack Recharge Time -10%". Meanwhile, his Arena Traits are "Drain Duration -65%" and "Spiritual Pressure +45", while his Arena Abilities other than "All Stats +5%" are "Strong Attack Damage +10%" at level 5 and "Strong Attack Damage +20%" at level 10. Urahara's special is, where he wields a knight's sword to inflict immense damage and Paralysis to any enemy he hits.


 * Additionally, Urahara is playable as an alternate-universe version of himself introduced as part of the Bleach: Spirits Are Forever With You tie-in event who gained a power beyond Bankai, causing him to gain a segmented and split-apart version of one of the hands of Kannonbiraki Benihime Aratame, with each finger bound at the joints by perpendicular red ribbons and ending in a thick, downward-curving blade while the palm is composed of an ornate disc with several sections missing to asymmetrically display the straight red bars comprising it within and the circular red bar with a large tassel forming the perimeter; meanwhile, Urahara himself gains glowing red markings on his wrists, ankles, pectoral muscles, and clavicles like those of a doll, as well as a free-hanging necklace comprised of a red thread tied in ornate knot with six metal triangles hanging beneath it and held up by a red tassel on either side of his chest.
 * In this form, Urahara is a ranged strong attack character with the "Power" Attribute and the "Shinigami Killer" ability who has a chance to inflict both Paralysis and Lacerate with every attack and whose second Strong Attack is an enemy-pursuing vortex. He has three Innate Skills built in at ★5: "Complete Status Immunity", "Read Soul Reaper Dodges", and "Sprinter +1", and his unlockable skills are "Berserker +40%", "Bruiser +20%", "Debilitator +5 secs.", "Devastation +40%", "Frenzy +1", "Guard Break", "Havoc +20%", "Recover 20% Stamina", and "Status Ailment Spiritual Pressure Boost +80%", while his Soul Trait is "Strong Attack Recharge Time -12%"; meanwhile, his Arena Traits are "Strong Attack Damage +13%" and "Spiritual Pressure +90", while his Arena Abilities other than "All Stats +5%" are "Long Stride" at level 5 and "Strong Attack Damage +30%" at level 10. Urahara's special is, where the puppet hand floating around Urahara's back creates red strings from its fingers, then Urahara dashes forwards, making floating black slash marks in the air before the puppet hand pulls the strings, causing blades to shoot out of the slash marks and inflicting immense damage, Paralysis, and Lacerate.

Music

 * Urahara features in the first volume of Bleach "B" Station's second season.
 * Urahara appears in the first two editions of the Rock Musical Bleach, where he is played by Yousuke Ito. He returns in the 2012 edition, this time played by Oyama Masashi.

Censorship

 * In the anime, when Urahara was hit by Yammy Llargo's Bala, he wasn't bleeding from his back, as he was in the manga.
 * Yammy was less injured by Kisuke Urahara's Nake, Benihime in the anime, compared to the manga.

Trivia

 * Kisuke Urahara was inspired by Snufkin (original language: Snusmumriken, Nuuskamuikkunen), a character from Tove Jansson's Moominvalley novels.
 * The theme song that Kubo chose for Urahara is "The Sacrifice" by the composer Michael Nyman on the feature film soundtrack The Piano.
 * Urahara was ranked the 7th most popular character in the first character popularity poll, 4th in the second, 8th in the third, 20th in the fourth, 14th in the fifth, and 3rd in the tenth.
 * Benihime ranked 12th in the first Zanpakutō poll and 14th in the second.
 * In the second best bout poll, Urahara's fight with Sōsuke Aizen ranked 35th, his following fight against Aizen alongside Isshin Kurosaki and Yoruichi Shihōin ranked 38th, his fight with Yammy Llargo ranked 56th, and his fight with Wonderweiss Margela ranked 83rd.
 * His command for his Nake, Benihime technique differs between episodes in the English dub. Its release command is "Scream" in Episode 114 and "Cry" in Episode 214.

Quotes

 * (To Yasutora Sado and Orihime Inoue) "Your transformation is not a disease. You were just given the key to the door in front of you. There's no need to know the cause. No need for sorrow or sadness. What comes next is up to you. You can use your keys to open the door...or lock it tight. And if you do choose to open it...you can still decide not to pass through."


 * (Urahara writes a message in blood) "Urgent, meet us outside the Urahara Shop immediately. P.S: If you're thinking that this message is like some written in the victim's own blood cliché from some TV show...then you obviously have no sense of humor!"


 * (To Ichigo Kurosaki) "There is nothing, but fear reflected in your sword. When you dodge, you're afraid of getting killed. When you attack, you're afraid of killing someone. Even when you try to protect someone, you're afraid of letting them die. Yes, your sword speaks to me only of absurd fear. What's necessary in a fight isn't fear. Nothing can be born of that. When you dodge, "I won't let them cut me." If you protect someone, "I won't let them die." If you attack, "I will kill them." Well, can't you see the resolve to kill you in my sword?"


 * (To Renji Abarai) "Puh-Lease! I'm just a lowly-but-handsome merchant. How could I possibly perform Bankai?"


 * (To Orihime Inoue) "A warrior who has lost his strength will only get in the way."


 * (To Yammy Llargo) "I won't get hit by any more of those. I've analyzed that technique's Reishi composition and even the patterns in your muscle movements when you fire. If I know those two things, I can dodge it or by timing it right, I can cancel it out. But that's difficult in its own right."


 * (To Hiyori Sarugaki) "I made a decision when I got out of bed this morning. 'Once I get out of this bed, I'm a member of the Twelfth Division. From now on, I'm only going to get angry if someone badmouths the Twelfth Division.' After all, I think changing what makes you mad and what doesn't is kind of basically the same thing as 'changing your own feelings'. Right?


 * (To Sōsuke Aizen regarding the Hōgyoku) "That I was never able to fully control. True enough. Back then, I couldn't."


 * (To Sōsuke Aizen) "You give me too much credit. These days, I'm just a plain old candy-store owner."


 * (To Askin Nakk Le Vaar) "If we want to witness something nobody has ever seen before, we'll create it ourselves. That's how us scientists are."


 * (To Askin Nakk Le Vaar) "If I prepare a thousand options, all I need is for one of them to work. So I make a habit of preparing anything and everything that shows any kind of promise. That's just how I work."


 * (To Askin Nakk Le Vaar) "What’s so outrageous? This is a real battle. If you lose, you die. Taking every possible precaution to avoid death...isn't that what everyone does?"

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