Board Thread:General Discussion/@comment-13237238-20130724132657/@comment-26051097-20150217204248

Tenevhrael wrote: Kokanhora wrote: Hey, I just joined so I could post my zanpakuto. I've been working on this off and on for while, but this is the first time I've put it into writing.(I don't know Japanese, so I used google translate, if any of these names are wonky.) Also, any feedback would be awesome. I particularly would like to know if anyone could think of a special finishing move that would fit with the Bankai, because I can't think of any.

Jikan Reisu(Time Wraith): While sealed, Jikan Reisu takes the form of a long pole of smooth black wood, with no distinct markings or engravings.


 * Shikai: Its release command is "Remember" When released, it takes the shape of a scythe, with the pole remaining mostly as it was, now with a one sharp spike on each end, and a singular curved blade extending from the side of one end. A single, small, diamond-shaped crystal rests at the joining of the blade and pole.


 * Shikai Special Ability: In its released state, Jikan Reisu can revert the temporal state of any object that comes into contact with it, essentially "rewinding" (note: "rewinds" occur instantly, hence the quotations.) objects to how they were at a previous time. Jikan Reisu can only alter the physical state of objects, and only the parts of an object that are contiguous are affected. It can only "rewind" up to 5 days, and is unable to alter the target's spatial location. Parts of an object can be willingly excluded.


 * Jikan-Teki Shime (Temporal Fastening): Jikan Reisu reverts the opponent's zanpakuto back to sealed state. That zanpakuto cannot be re-released for    10 minutes. Only affects completely contiguous, solid Zanpakutos. (For example,  Senbonzakura (non-contiguous) and Ryujin Jakka (Non-solid) would be unaffected.) It cannot seal a zanpakuto that was never sealed before or has been released for more than 5 days. Can also affect Bankais that fit those conditions.


 * Hi-Sonsho (Un-Damage): Reverses damage or injury. Only works if the part being repaired or replaced last existed attached to the body/object. (For example, If a hole is blown in your chest, this technique would fix it, but if your arm was cut off, it would not, even if it was later disintegrated.Grimmjow.)


 * Torikesu (Undo): The user can revert pieces of himself to any prior state. This can undo the effects of poisons or special abilities. (Like Wabisuke.) (He could also revert himself to before he had seen Kyoka Suigetsu and be unaffected by it, but only if he knew when he saw it.)This ability is unaffected by Jikan Reisu's normal time limit.


 * Shin no Teishi (True Halt): The user continuously activates Hi-Sonsho and Torikesu together, allowing himself to suspend his body in a specific state preventing it from being destroyed or affected by any abilities. (Will not stop cutting attacks.)


 * Bankai: Jiku no Hasha (Time's Master): Upon activation, Jikan Reisu shatters into many pieces, and all pieces except the crystal scatter in all directions, until a rough dome shape with a radius of 500 ft. is created. Those pieces then disintegrate, and a unbreakable sphere of energy forms in their place, (It extends underground, if there is any ground.) with the crystal at its epicenter. The crystal can then be moved, and the sphere will follow. If the user wills it, the sphere can be passed through. (In case anyone is curious, abilities that allow someone/thing to enter or leave the sphere without technically crossing it, such as teleportation, can be used to escape, or enter, the area of effect without the user's permission.) (Energy can still pass through the sphere as well.)


 * Bankai Special Ability: Anything inside the sphere can have its temporal state altered at will by the user. Also, the limits of Jikan Reisu no longer apply. Non-contiguous and non-physical objects can be affected, and there is no limit to how far back an object can be "rewound." However, now when objects are "rewound" their location changes as well as their temporal state. Thus, if a "rewind" would take the target outside the sphere, it will not occur. Also, parts of objects can no longer be willingly excluded, unless they are non-contiguous.


 * Iseki (Remains): Jiku no Hasha's user can superficially recreate anything that ever existed in the location encompassed by the sphere with this ability. The recreations have all the physical traits of the original, but no special abilities. (For example, if he recreated Zangetsu, it would just be a normal sword and would not have the Getsuga Tensho, or speed boost, if it was Tensa Zangetsu.) The same item can be recreated multiple times, even if a previous recreation or the original is still inside the sphere.


 * Akogare (Yearning): Jiku no Hasha and all inside of it are relocated to any prior location that Jiku no Hasha has been released. Can only be used once per day.

I was at first very very skeptical about a time-based Zanpakutô and so didn't pay this one the attention it deserved. Actually really well done considering the theme (time manipulation) is one the can quickly become overpowered or hard to properly gauge the strength of, but you made it work in a logical balanced manner. If I was wearing a hat, I would be tipping it to you. EDIT: The time limit on Jikan-Teki Shime being 10 minutes bothers me a little. 10 minutes is a loooooooooong time to not have access to your shikai and could potentially spell the defeat of that opponent then and there, especially in the case of someone who relies a lot on their shikai (which seems to be most).I think a "cooldown" period for the ability would be nice, else one could just whack away at the enemies Zanpakuto and seal it for the entirety of the fight, otherwise it's a nice ability centered around the theme of time. That was actually one of the harder points in the design for me. I didn't want it to be re-releasable immediately because it wouldn't do much good, but I didn't really know how long would too powerful either. I do think maybe 3 or 5 would be better choices but considering the wide range of zanpakuto it wouldn't even affect, I thought (at the time) maybe a higher time limit would be justifiable. Now that it's been a while though, I'm not really sure why I thought 10 was a good number. I think I'll change it to 5 minutes sealed with a 10 minute cooldown. I meant for it to have a cooldown initially as well, but kind of forgot to flesh out the details.