Board Thread:General Discussion/@comment-13237238-20130724132657/@comment-5693502-20150417073139

Hi-C wrote: Chimizu no Hebi. Snake of the Blood Water; 血水の蛇

Appearance: Katana with a purple clothe grip and a silver spiraling handguard and purple tassel. No particular features. Scabbard is plain black with a thin yellow lining running along the front and back.

Shikai: Dispel and Reveal Yourself, Chimizu no Hebi

Appearance: Upon release, Hebi releases a cloud of nerve gas affecting others within the immediate vicinity of 10 meters in diameter (maximum reach of cloud excluding external factors). Katana morphs into shortened cleaver falchion. Grip retains the purple clothe. Spiral handguard straightens itself, but more so the front side (knuckles) than the back edge (wrist). Scabbard morphs itself into a falchions scabbard with a particular curved blade on its front, representing a snake fang. On the backside a parallel grip is integrated about 2.5 inches away from where the sword fully rests in the sheath so that the scabbard can be wielded. Due to the placements of the grips, Hebi may be swung in a two-hand-style, albeit may be somewhat uncomfortable. The sword lacks any particular abilities the wielder can depend on, but both sword and scabbard secrete a poison similar to the nerve gas.

Chimizu no hebi no tsumi no nai jijitsu -> Snake of the Blood Water’s Harmless Truth.

Appearance: 3 solid orbs measuring in 3 feet diamater. Float about the wielder. Sword and scabbard are no longer present.

Perks: The orbs can manifest into weaponry, but their main purpose is to amplify or manipulate the effects of a kido. Hado 31, typically seen as a concussive burst, may be channeled through an orb into a destructive piercing beam.

Abilities: Chimizu's appearances are linked to its three primary abilities in bankai.

Default / 3 Orbs - Non-specialized orbs that can be used to amplify or manipulate all kido channeled through them. Only one of the three that can actively enhance or manipulate Barrier Kido.

Prismatic Obelisk- The orbs become a Spire of concentrated energy which specializes in Hado - as such the effects are greatly increased.

Graying Halo - The orbs become a massive ring that sits above its wielder which specializes in Bakudo, thus increasing the effects.

I wanted to create something in the style of opposite end shikai/bankai. Still tinkering on the idea to make some things clearer. How does its shikai themes/abilities link with its bankai themes/abilities ? No Zanpakutō in existence has a Shikai and a Bankai which use unrelated abilities.