Board Thread:General Discussion/@comment-13237238-20130724132657/@comment-9468724-20140826231725

Alright.. I am going to make another Zanpakutō. I will not be breaking from my mold. It will be an ice type, although the focus on ice will not be as much. It also has some inspiration from Katen Kyokotsu... And a certain, very evil anime character in respect to the spirits.

. (Snow String). Snow String is actually a dual zanpakuto. One (Snow) is a katana, and the so is the other (String). Snow has a blue hilt, and a triangular white handle. String had a white hilt and a square blue handle. Their combat capabilities in this form are essentially identical. Each katana bears no significant difference until released. Shikai: The release command for Snow String is "Connect". The user crosses the two swords in front of them, forming an "X" shape. The swords begin to cover in ice, as one of them grows in length, and the other shortens. That is not the only difference though, as the edge of the shorter sword (String) is somewhat sharper, and its weight is lesser. The other sword, is heavier, tends to to have much more strength behind it, and has a much sharper tip. Essentially, one must adapt a fighting style similar to Shunsui's. Quick, speedy slashes with the shorter sword, and then a straight, piercing strike with the much stronger Snow. This is not the actual ability of its Shikai though.

Ice Link Path :Essentially, this ability causes a system of very thin blue strings, connected by cubic ice crystals forming into what would seem to be some sort of crystal shape is created, with the user in center. The user can utilize their abilities in Shikai depending on which sword they use, and which part of the system they hit. If no such ability is used, then both the crystals and strings will freeze anyone caught up in them.

Network Game. Essentially, each time an opponent pulls out a maneuver that is considered as impressive, and making the user look like either a fool, or weakling, according to the judgement of the zanpakutō spirits, one sword is flung away from the user, into some random direction.

1. String Web. This ability focuses on using String to slash at the ice crystals. Once such slash is made is can be transmitted through the strings. At this point, the strings become essentially invisible. It cannot be used when someone is in contact with such strings. Any person that is found in contact of such strings will actually feel the slash made upon their own body, at the area of contact. This can be used the same way with Kido, by placing your hand over the crystal and speaking the incantation (or not, depending on skill level or desire). The Kido will be absorbed by the crystal, but it will actually course through the strings for a while. Healing Kido for example, will heal anyone who comes in contact with such strings. Bakudo spells will proceed to seal or defend the user who touches the strings, and hado will cause damage. The efficiency is however divided between strings. The more strings one is in contact with, the more the effect increases.

2. Snow Link. This ability is activated by slashing at the strings with Snow. Essentially, it sends the power of the slash at the nearest crystal possible. The slashes energy will however constantly move, switching the host crystal. The point is to either throw the opponent at it before it moves, utilizing that small timeframe, or predicting the next crystal. Kido follows the same route, except one needs to make contact, but not slash the strings, and then say the name or incantation for the Kido, as it will be channeled. All slashes or Kido channeled through the crystals have full force. In addition, every slash generates a freezing effect. So do Hado spells. Bakuda spells have an additional effect, of slowing down and depowering incoming attacks or resistance, while healing Kido has the ability to also remove pain while regenerating.

Bankai: Evil Crystal Web. The user crosses their swords while speaking "Bankai" and then slides them against one another before crossing them again and then they say the name of the Bankai. Not much change occurs with the swords. The one significant alteration might be the replacement of the handles with rings. The user cannot use Bankai abilities unless they insert one finger (or any body part in such rings. Hair or dead body parts do not count) while holding the swords.

Evil Crystal Web has, a similar, expanded layout from the Shikai, nevertheless its abilities are much different. The strings are not originally present, only the crystals. The thing is however, both the opponent and user can use techniques of Bankai if they are holding the sword. If the opponent for example has String in their possession hey can use the String Techniques.

String Techniques: Techniques used with String.

1. String Setting: Cold Cut. This ability can be maintained while in proximity of a possible string path. This causes the emergence of the string. The string will proceed to cut the user, and paralyses the general area of the cut.

2. String Setting: Cold Pierce. Essentially the same ability, but the user isn't essentially in the proximity, but in the actual path of a string. Emerging and piercing through them, it tends to paralyze them wholly.

3. String Setting: Cold Trap. The Cold Trap is created by activating a series of a a minimum of four strings, forming into any polyhedric shape. The polygonal sides are filled by ice, for all effects, anyone who comes in contact suffers from the freezing or paralytic effect.

4. String Setting: Cold Target. Essentially, the opponent is considered a crystal, therefore fit for linking. Any string can see them as a target, and be aimed at them, for all that it implies, freezing and paralysis at that.

Snow techniques: Techniques that utilize Snow.

1. Snow Globe: Absorption. This ability is similar to the Kido absorption variations in Shikai. Marking a certain crystal, the user channels a Kido spell at it. (They must make contact with the crystal using Snow). They can remove said Kido spell from the crystal and place it in another one or plain outright erase it. It can be placed into multiple crystals for the cost of power diminishment. Several Kido spells, up to six can be used this way. In the end, six different Kido may circulate in the crystals. Essentially, touching the globes releases the Kido's effect on the user. The crystals afflicted glow, but they do not tell what Kido is present there. The user can see them by different colors. Particularly : Hado spells are either red, purple or black. Bakudo are either green, yellow or gray and healing Kido are pink, white and blue. As per that, no more than three Kido of the same type can be channeled.

2. Snow Globe: Incubator. Slashing at a single crystal will cause it to absorb the impact and vibrate. Over time, the strength of the slash increases, and once the sword touches it again, the next physical assault will have much greater strength, proportional to the time the crystal vibrated.

3. Snow Globe: Emptiness. This is done by a secret trigger. A total of five crystals are set to drain Reiatsu on touch. By manipulating one's position and that of the opponent the user can have such opponents thrown at the draining globes.

4. Snow Globe: Defense. The Globes radiate in light. They form some sort of reiatsu field, which essentially freezes anyone or anything which enters. Depending on the entrant's own reiatsu this effect diminishes. There is a safety zone around the user. Fast enough entires can make it through the freezing area into the safety zone. Dual techniques.

Cold String: Snow Zone. In essence, the user summons the strings to accompany the crystals. Polygonal spaces are created around the fighters. They may not move outside such fields. They may only utilize the varying Bankai techniques. The ones who can do such though however, are the ones who have one of the swords. Two people in close enough proximity might be imprisoned in the same polygon.

Zanpakuto Inner World: The Zanpakuto's inner world is a large, seemingly endless arctic area. One may seem many destroyed buildings and clear signs of an apocalypse. Under a nearby cave, with a fire inside lie the two Zanpakutō spirits. Their size is actually comparable to that of a fox (for each), but once the user enters the cave, they start becoming smaller and smaller, until they reach the height of the spirits.

Zanpakuto Spirits: Snow & String. Both Snow and String look similar. Small quadrupedal animals, with a long, large tail (for their size), two ears , and from the inside of said ears extending two pieces of the same white matter composing their bodies which ends in a somewhat "wing" like shape, with the end colored blue. About the middle of such pieces lengths, are two floating silver rings. The two spirits have a blue ring on their backs. (Yes.. They are essentially a palette swamp of a certain, very evil anime character as mentioned in the beginning) Personality: Snow and String seem to like toying with their user. They will goad such user into forming a "contract" with them, so that they may reveal their names for Shikai.. And another one for the release command. In Bankai they get to form a total of four contracts (each reveals one skill of their separate techniques and in the end both reveal the dual technique. ) They will most likely withhold the truth behind the Network Game. Their favorite technique seems to be Snow Globe: Incubator. Besides that, when the user finds themselves about to die, they will reveal their true being. In fact, any Hollow killed by the user, is absorbed into the inner world and "put to sleep". On the moment the shinigami is about to die, the hollows are released, and their reiatsu overwhelms said shinigami, turning them into a Hollow.