Board Thread:General Discussion/@comment-13237238-20130724132657/@comment-10301320-20150630145348

NOTE: This is a repost of an older Zanpakutō of mine that I've slowly been re-editing and rather then edit the post I've decided to just repost it, sorry if that violates anything.

Sōjūmaru (双獣 Twin Beasts): The unreleased state of Sōjūmaru is that of a standard katana with a black hilt wrapped in red bandages and a golden hexagonal tsuba and pommel.


 * Shikai: Sōjūmaru’s release command is “bare your fangs” (むき出す). In its released state Sōjūmaru’s blade becomes blood-red and the tsuba and pommel become bone white. The size and shape of the zanpakutō remain unchanged apart from the width of the blade which widens to 3 inches. 餓狼-神


 * Shikai Special Abilities: The abilities of Sōjūmaru revolve around the powers of the Dragon King (竜王) and the Hungry Wolf (餓狼). The Dragon King creates and reigns over flames and the Hungry Wolf devours energy attacks to strengthen and compress the power of the Zanpakuto and the wielder. However the two beasts have an intense rivalry for one another and do not work together well, as such neither of the two techniques available in shikai can be applied at the same time.


 * Ryūō no Yoen (竜王の余炎 Dragon King’s Burning Brand): Sōjūmaru’s blade becomes covered by flames for as long as this ability is active. These flames enhance the damage of normal attacks and can also be launched from the blade in a wave of flame. The ability also gives the wielder to control nearby flames, however flames under the control of other beings (such as Shinigami, Hollow or Quincy) are very difficult to control. This “mode” cannot be used alongside Garō no Saiga.


 * Garō no Saiga (餓狼の砕我 Hungry Wolf's Crushing Fang): This technique compresses the wielder's reiryoku around the blade of Sōjūmaru giving the blade the ability to eat energy-based attacks it comes in contact with. The blade then devours some of the energy and gives half to the wielder and half to sharpen and strengthen the Zanpakuto. This “mode” cannot be used alongside Ryūō no Yoen.


 * Bankai: Zantetsuga no Sōjūmaru (斬鉄牙の双獣 Iron-Rending Fang of the Twin Beasts): The wielder is surrounded by a sphere of flames that make a sound similar to that of a wolf howling. The flames then disperse to show that the user has two large detailed silver sode on each shoulder, with the right shoulder plate having an outward facing design in the shape of a dragon's face and the left having that of a wolf's face. The armor continues down the arms encasing the hands in gauntlets and then granting the wielder a small chestplate. The sword itself appears as it does in shikai, except longer, nearing the length of a nōdachi.


 * Bankai Special Ability: The most basic ability of Zantetsuken no Sōjūmaru is forcing the two separate beasts to work fully alongside each other in order to gain access to more advanced techniques based around the unique abilities of the Zanpakutō.


 * Sōga no Sōjūmaru (双牙の双獣 Twin Fang of the Twin Beasts): This technique is a combination of the two original Shikai techniques Ryūō no Yoen and Garō no Saiga and is active throughout the duration of the Bankai. This technique creates and compresses flames around the blade of the zanpakutō, these flames devour the energy from energy based attacks it comes in contact with at a steady rate. The energy devoured is then used to increase the heat of the flames and to sharpen and strengthen the blade. Some of the energy stolen is also given to the wielder allowing them to extend the duration of their Bankai. These flames can also be launched from the blade, if they collide with an energy based attack they will devour and weaken the attack while powering up the flames, making it a somewhat useful defensive ability due to it offsetting the power of other attacks. The wielder also retains Ryūō no Yoen’s ability to control nearby flames, however flames under the control of other beings are still difficult to control. These technique is active upon release of the Bankai


 * Seijū: Daihenkaku (聖獣:大変革 Holy Beast: Cataclysm): To use this technique the wielder must first charge an amount of spiritual energy into the blade of the zanpakutō, then by swinging the blade and connecting it with an enemy energy-based attack just before it collides, this technique instantly devours the entire attack instead of devouring only small portions at a comparatively slow rate. The amount of energy needed for this technique is equivalent to the energy contained in the incoming attack. The energy contained in the enemy attack is not devoured as usual and is instead nullified completely making this technique a defensive one.


 * Reijū: Rengoku (霊獣:煉獄 Sacred Beast: Purgatory): Similar in principle to Seijū: Daihenkaku the user supercharges their zanpakutō to increase one of the aspects of its unique abilities. In this case it creates superheated white-blue flames that compresses around the blade of the zanpakutō. These flames can burn anything to cinders in a short amount of time, however this is a result of the flames eating through its target in addition to burning through it with hot flames. These flames can only be maintained by the user for a maximum of 1 minute and consumes quite a lot of spiritual energy to maintain for that short of time, as such the wielder is usually only able to use this ability 10 times per Bankai on average.


 * Onijū: Ennetsujigoku (獣鬼: 炎熱地獄 Demon Beast: Flames of Hell): This technique compresses and strengthen the flames surrounding the blade of the zanpakutō into a white and black blade of flame that is then unleashed as a short-lived crescent wave of flame. This incredibly destructive flame can kill any enemy it comes into contact with and like Baraggan Louisenbarn’s Respira is an absolute killing technique that even it’s wielder cannot overcome. This technique has quite a large drain on spiritual power and thus can on average only be used only a handful of times per day and generally only once per Bankai.