Board Thread:General Discussion/@comment-25586591-20141117004451/@comment-3286233-20141124032758

Some thoughts of what to become.

B - the Box:
 * Can absorb all incoming attacks in a pocket dimension and later use them when releasing.
 * Can put yourself one of the pocket dimension as well.
 * Limited pocket usage, but unlimited storage per pocket.

C - the Corrosion:
 * Spells that can dissolve anything it gets contact upon, depending on how strong the defense is.
 * Those things that gets dissolved becomes the corrosion itself, further increasing the power.
 * Can dissolve the area that surrounds you for the defense, although it is weaker.
 * Limited usage.

D - the Darkness:
 * Capable of firing reishi arrows from your shadow ,as well as their shadow if you manages to merge your shadow with theirs at least once. Reishi arrows are also imbued by your shadow, hinting that if you hit their shadow with it, it means you managed to connect your shadow with theirs.
 * Can envelop the opponents in a dark dimension by dragging them down from their own shadow, trapping them. (requires them to be connected by your shadow.)
 * From all opponents you managed to entrap into the dark dimension:
 * - Your Reishi arrows becomes more powerful.
 * - Can expand your shadow bigger.
 * - Create Doppelgangers from the trapped opponents as well as from your opponents merged shadow.

H - the Hatred:
 * Opponent lose their control of themselves when you are in their presence and attacks anyone nearby.
 * Their hatred on something can be directed to you, and will empower and heal you,
 * Their hatred on you will also render yourself from death. unless their hatred on you is gone.

M - the Memory:
 * Spells and damage can also inflicts opponents memories, as well as reading their mind and their past.
 * Can bring the feelings how they got hurt before.

N - the Null:
 * Nullify the opponents abilities in a certain area.
 * Unlimited usage, can be canceled/interrupted though.

O - the Overseer:
 * Can detect anyone within your reach.
 * Capable of reading opponents future movements within your presence.
 * Can watch the past of the area, as well as the future, depending how long you managed to live and tricked your fate.
 * Has a limit usage.

P - the Pain:
 * Superhuman power and Enhanced Endurance and Durability (capable of being immortal).
 * Pain Empowerment on yourself. (More pain, more gain).
 * Pain Inducement, sharing your pain to anyone you did inflict on.

Q - the Quiet:
 * Nullify detection and sound, capable of killing the target undetected.
 * Unlimited usage, can be canceled/interrupted though.

R - the Rage
 * Superhuman powers, Enhanced Endurance and Durability (capable of being immortal).
 * Angrier you get, more powerful you will become.

S - the Sin:
 * Inflicts the target all the attacks that they themselves have ever inflicted upon other people. (Slow progress though from pain to wounds.)
 * Limited usage.

T - the Tremor:
 * Superhuman strength.
 * Tremor induced combat, Capable of creating shock waves on ground and air, changing the landscape.

U - the Underworld:
 * Can summon an undead army you have stored from the Underworld, and can also reanimate dead opponent nearby.
 * If you get killed/incapitated, you can switch your body to one of your corpse or to a dead opponent you decided to pick.
 * Corpse can be healed at the Underworld render it normal to you as a living, capable of using the dead ones ability.
 * Limited usage of transfer, army and traveling to/from the Underworld.

V - the Void:
 * Creating a sphere or dome of void that draws in opponents, crushing them and leaving nothing behind.
 * Has limited usage.

W - the Wire:
 * Puppeteer, can control the opponents and corpses.
 * Capable of slicing your opponent with wires as well as communicating and detect.
 * Unlimited wires, limited puppet usage to those who restrain.